PM3.02 - Donkey Kong - Subaction - LandingHeavy_1
            
            
            
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            Stats
            
                
                    | IASA: | 
                    
                    5 | 
                
                
                    | Subaction Index: | 
                    
                    0x33 | 
                
            
            Scripts
            Main
            - if ((InternalConstantInt(PreviousAction) Equal scalar(16))) 
- AsyncWait(5.0)
 - AllowInterrupts
 
 
            GFX
            - SyncWait(0.1)
 - GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
 - GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
 - GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
 - GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
 
            SFX
            - AsyncWait(0.0)
 - SoundEffectOther1(2753)
 
            Other
            - SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
 - AsyncWait(5.0)
 - Rumble { unk1: 14, unk2: 0 }
 - AsyncWait(24.0)
 - SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }